Call of Duty 4 & World at War - Online Gaming HQ SeF clan  
[SeF] Clan - Call of Duty 4 & World at War -  | Submit a Story | Call of Duty Links | Calendar | Search on Website | Webstats  - Multiplayer CoD CoDUO CoD2 CoD4 CoD WaW
Welcome to News, Mod & Custom Map Download Center Wednesday, November 19 2008 @ 06:09 PM CET
- Traduire - Traducir -

translate - traduire - traducir översätta - oversætte übersetzen - kääntää - tradurre - traduzir


Topics - All Articles
Home - Startseite - Actualités
Call of Duty 4 News
Call of Duty WaW News
Call of Duty 4 & WaW Deutsch
Call of Duty 4 & WaW Français
Call of Duty 4 Modern Warfare
Call of Duty 4 Mod + Mapping
Call of Duty 4 Screenshots
Call of Duty 4 Multiplayer Maps
Call of Duty 4 Xbox & PS3 News
Call of Duty 4 Gametrailers
Call of Duty 4 Video's YouTube
Call of Duty 4 Developer Tools
Game Development
Call of Duty United Offensive
Call of Duty 2 Multiplayer
German Front Mod CoD
CoD4 Custom Map Download
[SeF] Clan News
[SeF] Clan Members
[SeF] CoD Public Servers
Red Faction: Guerrilla
Call of Duty NEWS
Gamerzine
Multiplayer Gaming News
Mature Free Online Games
Robbski Game Reviews

Europe Game Engine

Free game engine

The Free Game Engine


.


Call of Duty WaW News

Who's Online
Guest Users: 65

User Functions
Username:

Password:

Don't have an account yet? Sign up as a New User

London Games Festival
London Games Festival

Gamers NET NL
  • Toch geen grote aankondiging deze week voor Fable II
  • Nikopol gaat goud en krijgt nieuwe screenshots
  • LittleBigPlanet community een groot succes
  • Wheelman voorzien van concrete releasedatum
  • Microsoft: Verwacht de komende maanden meer Avatar theme packs
  • New Xbox Experience gelanceerd
  • GTA IV uitgesteld en beschikbaar op Steam
  • Nieuwe update met DirectX 10 voor Age of Conan: Hyborian Adventures
  • Nieuwe review: WWE Smackdown vs Raw 2009
  • Gears of War 2 domineert peilingen Xbox 360 games
  • National Geographic begint eigen gameslabel
  • Nieuwe review: Need for Speed Undercover
  • Star Wars: The Force Unleashed DLC nu beschikbaar
  • Nieuwe review: Disaster: Day of Crisis
  • Nieuwe trailer: Afro Samurai Beatbox Trailer
  • Epic werkt aan trage online matchmaking Gears of War 2
  • Schrijf je nu in voor de closed beta van Anno 1404
  • Flash Me: Red
  • Crysis Wars patch 1.2 uitgebracht
  • Nieuwe review: Ratchet & Clank: Quest for Booty
  • Prijsvraag: LittleBigPlanet
  • Nieuwe review: Banjo Kazooie: Nuts and Bolts
  • Prijsvraagwinnaars: Alone in the Dark: Inferno
  • PlayStation Network telt 14 miljoen actieve gebruikers
  • Spore voorzien van patch v1.3
  • Super Smash Bros. Brawl best verkopende game in Amerika dit jaar
  • Nieuwe trailer: F.E.A.R. 2: Project Origin - Achter de schermen: Het verhaal
  • Nieuwe trailer: Skate It - Crab Hands
  • Nieuwe trailer: Rayman Raving Rabbids TV Party - Launch Trailer
  • Een viertal nieuwe achievements voor Race Driver: GRID onthuld
  • Dé tien Xbox Live Arcade games die je gespeeld moet hebben
  • Introfilmpje van de New Xbox Experience alvast vrijgegeven
  • Alsnog nieuwe beelden Eight Days opgedoken
  • Nieuwe review: Alone in the Dark: Inferno
  • Zweedse jongen valt flauw na 24 uur spelen van Wrath of the Lich King
  • Nieuwe screenshots Halo Wars laten verschillende levels zien
  • Nieuwe trailer: Shaun White Snowboarding Launch Trailer
  • Nieuwe trailer: Lips Demo Trailer
  • Sony: Totale speelduur van inFamous wordt nog bepaald
  • Major Nelson: Xbox Live werkt weer helemaal naar behoren
  • Eerste screenshots opgedoken van extra content Gears of War 2
  • Halo 3: Recon krijgt flashbacks en een open wereld
  • Ubisoft: Er komt vrijwel zeker downloadable content voor Prince of Persia
  • Nieuwe details Grand Theft Auto: Chinatown Wars
  • Drie nieuwe trailers Skate 2 tonen meer San Vanelona
  • Road to Independence-modus van Empire: Total War onthuld
  • Prijs de Heer met Guitar Praise: Solid Rock
  • Prijsverlaging NVIDIA op komst
  • StarCraft: Ghost komt nog wel
  • AMD's antwoord op CUDA volgende maand actief
  • The Killers maken hun opwachting in Guitar Hero: World Tour DLC
  • Valve zet al haar games ooit gemaakt op Steam met Valve Complete Pack
  • Gothic 4 verschoven naar eind 2009
  • Gerucht: LittleBigPlanet komt ook naar de PSP
  • 25 personages in Street Fighter IV?
  • Release Huxley verschoven naar 2009
  • Street Fighter IV krijgt releasedatum voor consoles
  • Patch 3 voor Spore bijna af
  • Crysis Wars patch 1.2 in ontwikkeling
  • Nieuwe demo: Last Half of Darkness: Beyond the Spirit's Eye
  • Somalische piraten bedreigen toevoer games naar het Westen
  • Skate 2 Story trailer onthult verloop van een groots verhaal
  • Nieuwe review: MySims
  • Niet één, maar twee skateboards op packshot van Skate 2

  • Online Gaming HQ EU

    Call of Duty 5



    CoD4 Multiplayer Perk #2: DEEP IMPACT    
    Tuesday, June 26 2007 @ 02:56 AM CEST

    Call of Duty 4 News


    This week we're showing off the multiplayer perk, "Deep Impact." Before I jump into the details of what Deep Impact allows you to do, here's the low-down on Bullet Penetration in the game.

    (CoD4 Gametrailer LINKS are all on the HOMEPAGE)


    In Call of Duty 4: Modern Warfare, we've introduced a new Bullet Penetration system to both Single-player and Multiplayer that allows you to shoot through certain objects in the game that would normally be used as cover (i.e. Walls, floors, ceilings).

    That said, what you can shoot through depends on three main variables:

    The Ballistics of the weapon you're using.
    The relative 'thickness' of the object you're shooting through.
    The distance between you and the object you're firing into.
    These three things determine IF you can shoot through the object, and if you can, how strong the bullet will be once it passes through it.

    It changes the entire way you play the game; suddenly it's not just about getting to cover, but about getting to hard cover. In multiplayer, this can change your tactics dramatically. Rather than simply picking a weapon to take into a firefight, you can carefully craft your weapon's load out to the environment you'll be fighting in.






    In the video, we made sure to take huge advantage of bullet penetration, showing off how the M249 SAW makes light work of thin plaster walls and wooden floor boards. Now how does the Deep Impact perk play into this?

    Well, for a weapon like the M249 Saw (featured in the video), obviously it has the power to easily shoot through plaster walls, wooden floors, and even some fairly thick stone walls--but what about an M4 Carbine, or some other lower caliber rifle? Normally, weapons like these wouldn't be able to penetrate stone walls or thick surfaces like the M249 SAW.

    However, if you have Deep Impact selected as a perk, you will have INCREASED bullet penetration on whatever weapon you use. This allows you to pierce thicker objects, and with increased strength as it passes through. Turn Deeper Impact on and your M4 Carbine that used to be stopped by thin walls now penetrates through them easily, taking out anyone attempting to use it as cover.

    Keep in mind though; you are limited to only three perks per custom class. So in order to have Deep Impact, you're giving up something else, such as LAST STAND, or another perk. Choice... Choices!



    What's Related


    Created this page in 0.18 seconds                          

     Copyright © 2008 News, Mod & Custom Map Download Center
     All trademarks and copyrights on this page are owned by their respective owners.