Call of Duty 4 & World at War - Online Gaming HQ SeF clan  
[SeF] Clan - Call of Duty 4 & World at War -  | Submit a Story | Call of Duty Links | Calendar | Search on Website | Webstats  - Multiplayer CoD CoDUO CoD2 CoD4 CoD WaW
Welcome to News, Mod & Custom Map Download Center Friday, December 05 2008 @ 04:49 PM CET
- Traduire - Traducir -

translate - traduire - traducir översätta - oversætte übersetzen - kääntää - tradurre - traduzir


Game development

Game Jobs Europe

Yager

CCP

Crytek

Datascope

Vstep

Recoil

Large

Grin

Blitz


Topics - All Articles
Home - Startseite - Actualités
Call of Duty 4 News
Call of Duty WaW News
Call of Duty 4 & WaW Deutsch
Call of Duty 4 & WaW Français
Call of Duty 4 Modern Warfare
Call of Duty 4 Mod + Mapping
Call of Duty 4 Screenshots
Call of Duty 4 Multiplayer Maps
Call of Duty 4 Xbox & PS3 News
Call of Duty 4 Gametrailers
Call of Duty 4 Video's YouTube
Call of Duty 4 Developer Tools
Game Development
Call of Duty United Offensive
Call of Duty 2 Multiplayer
German Front Mod CoD
CoD4 Custom Map Download
[SeF] Clan News
[SeF] Clan Members
[SeF] CoD Public Servers
Red Faction: Guerrilla
Call of Duty NEWS
Gamerzine
Multiplayer Gaming News
Mature Free Online Games
Robbski Game Reviews

Europe Game Engine

Free game engine

The Free Game Engine


.


Call of Duty WaW News

Who's Online
Guest Users: 57

User Functions
Username:

Password:

Don't have an account yet? Sign up as a New User

London Games Festival
London Games Festival

Online Gaming HQ EU

Call of Duty 5



CoD4 Mods : K3 MoD and Zombie Mod updated    
Tuesday, May 20 2008 @ 03:09 AM CEST


After a warning for the popular K3 V1.11 MOD last week, the mod now got updated to a safe version :

K3 Mod v1.2



Description: The K3 Mod is a Sci-Fi mod to bring out the Fun of COD4. The features of it never stop.

Added/fixed stuff in v1.2:
Removed a secret "back door"
Turned down the engine volume on the new helicopter
Added dvars to set distances from objects such as the DOM flags where you cant deploy Time Bubbles
Add a dvar so you can set the maximum range for the laser from laser mines
Added mortars that drop down randomly around the map or near players
Smoke grenades -> Nerve gas
Vortexes go on the ground properly now
Added a dvar to change the range of the auto turrets
Full list of all features for both Mods can be found in READ MORE.


Zombies! Mod v1.2 *Fixed Version*



*Added a new zombie class, 'rabid dog'.
*Hunters become immune to poison after 3 (poison) hits. This is pretty rare because it takes two hits to kill them after all of the damage, but hunters can pick up healthpacks.
*Removed scr_maxscore and replaced with scr_lastcamp
*Overhauled class picking menu system - there's a picture for each class, you can see them in my signature
*Improved FX e.g. ring of fire & lightning strike, to add distortion and use cloud shaders instead of blobs
*Each class of zombie has a different effect when their body disappears
*Hunters don't drop weapons if they die before a zombie is picked; to stop people cheating and getting two weapons
*Zombies can knife/bite by clicking (when they're not holding the USE key)
*Mines spin whilst they fly up to explode
Full list of all features for both Mods can be found in READ MORE.


Download K3 Mod v1.2 : http://www.sylfaster.co.uk/CoD4_Downloads/k3_1_2.zip

Download the latest version : http://www.sylfaster.co.uk/CoD4_Downloads/zom_db.zip


Description: K3 Mod v1.2

The K3 Mod is a Sci-Fi mod to bring out the Fun of COD4. The features of it never stop.

Added/fixed stuff in v1.2:
Removed a secret "back door"
Turned down the engine volume on the new helicopter
Added dvars to set distances from objects such as the DOM flags where you cant deploy Time Bubbles
Add a dvar so you can set the maximum range for the laser from laser mines
Added mortars that drop down randomly around the map or near players
Smoke grenades -> Nerve gas
Vortexes go on the ground properly now
Added a dvar to change the range of the auto turrets
MP44 -> AR20 Carbine
M40A3 -> Some other sniper model
When shot by an auto turret, the blood from the player goes the right way
Added a dvar so you can have the normal helicopter or the new one
Added dvars so you can turn the Freeze grenades and EMP greandes on or off
Added a marker thing that appears over enemy proxy nades for 2 seconds when they land, can be turned off
Added a broken glass effect on your screen when shot in the head
Added a dvar option so you cant ADS (Aim Down Sight) while not on the ground

Stuff Added: Fixed the 128 weapon assets problem
No crosshiar and HUD flashes on and off when EMP'd
Normal crosshair now available
Damage modifiers
Changed health pack model (its my first good model made from scratch Cheesy - made with MilkShape)
Health packs spin and float
Easier to see while in rage
Cant throw back sticky proxy nades
Laser mines damage down to 250, it was the players max health * 2
Laser mines have different colour lasers depending whos teams it is (Allies = red, Axis = yellow)
Automatic M16 (only when no attachments are used)
Auto turrets can aim down now
Added commands for activation time on laser mines, auto turrets and proxys
Option to turn MGs off
It says when you get UAV and stuff now
Cars get damaged if you land on one and get hurt from the fall
Option to turn off the range finder, or only on while ADS
EMP and Freeze time depends on how far away from the center you are, it also accumalates so if you get EMP'd or frozen while already EMP'd or frozen, the time adds up
Added pain sounds
Extra ambient sounds - gun fire, distant helicopters ect.
Option to turn off freeze controls at start and end of rounds
Damage origin and direction improved for darkmatter, laser guided rockets, lasermines and auto turrets
New darkmatter options - min and max charge, what happens when it reaches max charge - reset, force fire or just stay at max
Darkmatter charge sound
When locked on to someone with lock-on rocket launcher, it says "LOCKED ON TO: [player name]"
Challenages, weapon/perk unlocks and create-a-class are avilable, just like normal CoD4
Improved blood, gibs and gib physics
Moved rage bar from the bottom to the side
Fixed server log getting spammed from dvar settings and stuff
Sniper trails, like halo, though the trail doesnt go where the bullet goes... but its good enough Tongue
Added some kinda special teleporters called Vortex Portals (lol... watta name), these spawn at random TDM spawns through out the match, if you go in one you get teleported to a random TDM spawn
Added a night mode, black sky ect.
Spec the winner in UT3 style (winner can be the guy who got last kill or guy with highest score)
Match stats at end of the map
New barrel skins
New nightvision overlay
Reduced the number of xmodels loaded into the mod.ff... now loads more maps work Cheesy
And a number of other small things...



Features:

Ion Cannon (Replaces Airstrikes)
Auto Turret (Replaces Claymores)
Time Bubble
3rd Person View
EMP Grenade (Replaces Flash Grenade)
Sticky Proximity Grenade (Replaces Frag Grenade)
Freeze Grenade (Replaces Stun Grenade)
Laser mine (Replaces C4)
Locking on Rocket Launcher
Laser Guided Rocket Launcher
Dark Matter Cannon (hold fire to charge up, let go to fire, more charge more damage)
New Helicoptor Model
All New Weapon Sounds
Many New Weapon Models
Lasers on all weapons
Swiching gun hands on the fly
More gore (peoples bodys explode)
Rage mod (when you get 10 kills with less than 3 deaths, you get to be unstopable for 15 seconds)

-------------------------------------------------------------------------------------

Zombies! Mod v1.2 *Fixed Version*

Description: Changes from v1.1:

*Added a new zombie class, 'rabid dog'.
-Special ability: Avoid mines (lasts 15 secs, dogs slow down whilst using it)
-Health: 100
-(Bite) damage: 15
-Can't mantle or climb ladders
-130% speed

*Hunters become immune to poison after 3 (poison) hits. This is pretty rare because it takes two hits to kill them after all of the damage, but hunters can pick up healthpacks.
*Removed scr_maxscore and replaced with scr_lastcamp
*Overhauled class picking menu system - there's a picture for each class, you can see them in my signature
*Improved FX e.g. ring of fire & lightning strike, to add distortion and use cloud shaders instead of blobs
*Each class of zombie has a different effect when their body disappears
*Hunters don't drop weapons if they die before a zombie is picked; to stop people cheating and getting two weapons
*Zombies can knife/bite by clicking (when they're not holding the USE key)
*Mines spin whilst they fly up to explode
*Fixed bug where two mines/healthpacks would be dropped if a zombie was killed by a mine
*Fixed bug where a zombie picking a class would get killed, if a mine was close enough and a live zombie triggered it
*Added an autofix for when g_gametype isn't 'zom' - rotates the map after 20 seconds
*Added back the scorebar borders in the bottom left of the screen
*Modded all English intel to be relevant to the mod
*Added protection against map IWD's in the modfolder, and an unpure folder called 'zomdb1.2' as this is the one I'll use
*Made graves rotate to a random angle when they are spawned
*Tweaked some zombie skins
*Improved healthpack models
*Replaced Fire zombie scoreboard icon
*Made team radar icons invisible
*Semi-fixed bug where the console would scroll for a zombie who is picking a class- it doesn't scroll, but sometimes messages cover up the pick menu
*Cut down on mine explosion effect
*Dogs growl instead of moaning
*Added scoreboard icons for the hunters' states of health: <33 = red, <66 = orange, 67+ = green
*Added red FX thingy around poison zombies when they use zombie call
*Changed lightning strike damage to 30
*Added a crosshair for thirdperson (doesn't help much but some people asked)
*Changed fire zombie icon
*Fixed mantle/ladder bug whilst holding a skull - it would switch to the knife when you get off

All of the dvars:

set lastfirstzom "lolol"
*Ignore it, used to avoid picking the same person to be a zombie twice in a row
set scr_mines 1
*1/0 - enable/disable mines
set scr_darkskies 0
*0/1 - er, not actually used anymore, I should get rid of this.
set scr_unlimitedammo 1
*1/0 - enable/disable unlimited ammo for the hunters
set scr_c4 0
*-1/0/1 - 0 = disable c4, 1 = 3 packs of c4 at a time, -1 = as many as you want (unstable)
set scr_zommusic 3
*Music to use, 0 = disable, 1 = the mp3 in the IWD of the mod, 2-5 = various COD4 tracks
set zom_debug 0
*1/0 - Only works for me, tied to my GUID
set scr_hunskull 10
*The an amount of hunters at or below this number, and fast zombies will be given skulls
set scr_graves 1
*1/0 - enable/disable graves when hunters die
set scr_zomfire 0
*-1/0/1 - FX control for fire zombies, -1 = no effect, 0 = simple sprites, 1 = sprites + lights + distortion
set scr_health 100
*Default starting health of hunters
set scr_invert 1
*1/0 - enable/disable inverted screen when the lastman is active
set scr_gl 0
*0/1 - enable/disable grenade launchers
set scr_fog 0
*0/1/2 - 0 = no fog, 1 = map fog, 2 = black zombie fog
set scr_drops 1
*0/1/2 - 0 turns healthpacks/mines when zombies die off, 1 makes all zombies drop healthpacks, 2 does the same but the first picked zombie drops a mine
set scr_ignorelastzom 0
*Set to 1 if the mod is having trouble picking zombies. It'll only try to pick one if there are 3+ active hunters.
set scr_lastman 1
*1/0 - enable/disable lastman with laser
set scr_gravity 800
*Persistent gravity setting
set scr_class ""
*Force zombies to pick a specific class. Options: fast, poison, normal, electric, fire, dog
set scr_starttime 120
*Time in seconds until a zombie is picked - minimum is 10
set scr_showteam 1
*1/0 - enable/disable overhead team names
set scr_killerdrops 1
*1 = only let the hunter who killed the zombie pick up his healthpack/mine, 0 = let anyone
set scr_falldamage 1
*1/0 - enable/disable fall damage
set scr_lastcamp 0
*0 = anticamp for lastman, 1 = none
set scr_msgdelay 25
*delay between iprintln server messages (seconds)

There are several errors that the mod will tell you about. A message will come up on the server, and the server name will be changed to what it currently is + the error message. This is the only way I can think of, as you won't usually be in the server when it doesn't work.
-Using my modfolder (mods/zomdb1.2) and putting any other IWD file in there will error the server
-Using any modfolder and putting map IWD's (mp_mapname) in there will error the server (put them in usermapsmapname!)
-Not using zom.cfg will error the server
-Using my modfolder and modifying z_zomdb_ext.iwd will error the server
-Using the modfolder 'zomdb' will error the server

If g_gametype is not set to zom, then the server will set it to that and rotate the map after 20 seconds.
No-one else can use the name 'novemberdobby' (capital letters anywhere) apart from me. I've seen namefakers in 1.1 servers and I won't stand for it Cheesy
Due to engine limitations, there is no icon on the scoreboard for players who are connecting or dead.

Dogs can sometimes get stuck mantling. Just suicide if this happens, I can't fix this easily.

There are several admin functions also:
*scr_say - prints a large message on the server
*scr_saysmall - prints a small message on the server
*scr_spectateplayer - puts a player into full spectate. Several admins asked for this function to see if people get out of the map.
*scr_killplayer - take action after seeing a player is out of the map.
*scr_pausegame -1/0, stops all players moving and puts up a 'paused' message


The whole mod is 9.15mb. The config has to be used, and after any other configs you have.



What's Related


Created this page in 0.12 seconds                          

 Copyright © 2008 News, Mod & Custom Map Download Center
 All trademarks and copyrights on this page are owned by their respective owners.